All cards from act 1

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Encryption is to build the right deck to outsmart the murderer Game Master sitting across the table. During the first act, players are introduced to how this Roguelike horror deckbuilder plays out, and players are limited to the types of cards they will encounter at the start of the game. A more diverse range of maps will be available, but Act 1 still has plenty of creatures to choose from.

The squirrel card

The squirrel is the sacrificial lamb of the escape room style horror game Encryption. It’s a 0 power 0 health 1 creature that players can choose to draw at any time. It gives the player 1 blood when sacrificed, giving players the currency they need to summon bigger and better things. It has no cost.

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The Hermine card

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The Stoat card is one of the few talking cards that players will encounter during a game of Encryption. This little hairy weasel is a 1/3 which costs 1 blood. Its chatter adds to the scary aura of Scryption as well as the spooky sound design of this horror title.

The bug

Yet another card players can get in the first act that will have something to say for itself. The Stink Bug forces players to stand up from their seats just like when they are solving Encryptionis a clock puzzle to put in their decks, but it’s worth it. Stinky is a 1/2 which costs 2 bones, the other currency used to summon creatures. A bone is created whenever a player’s creature dies for any reason.

Skin Cards in Inscryption

There are three types of skin cards in this indie horror title; they are bought from the trader with teeth. Teeth are won by overpowered enemies. After purchasing the skins, players will need to transport them to their decks until they encounter an NPC who wishes to purchase them with cards. These three are:

  • Rabbit skin

  • Wolf skin

  • Golden skin

Other creatures in Inscryption

While the above are special cards, players can catch other creatures as well, each with their own casting cost and special abilities. Players can collect them in trades, landing on card-shaped points on the map or starting with them. The card’s name is first, followed by its power and health, then any special attributes it has, and followed by its cost.

Cards without capacities

  • Stunted Wolf – 2/2 – 1 Blood

  • Wolf – 3/2 – 2 Blood

  • Coyote – 2/1 – 4 Bones

  • Grizzly – 4/6 – 3 Blood

  • Rabbit – 0/1 – No charge

  • Geck – 1/1 – No charge

  • Dam – 0/2 – No charge

  • Ringworm – 0/1 – 1 blood

  • Worker ant – X / 2 (X is the total number of ants in the field) – 1 blood

  • Chime – 0/1 – No cost

Cards with Mighty Leap or Airborne

Mighty Leap is a keyword that allows non-flying creatures to block and attack air creatures. Airborne creatures hover over other creatures or obstacles and deal damage directly to the opposing player unless blocked by a creature with Mighty Leap. Players should consider flying creatures when building decks in this game.

  • Bullfrog – 1/3 – Mighty Leap (similar to reach in Magic: the Gathering) – 1 Blood

  • Pie – 1/1 – Airborne and Hoarder (Hoarder allows players to get a random item) – 2 Blood

  • Sparrow – 1/2 – Airborne – 1 Blood

  • Turkey Vulture – 3/3 – Airborne – 8 bones

  • Bat – 2/1 – Airborne – 1 Blood

  • Mothman – 7/3 – Airborne – Can only be evolved from other maps, so it doesn’t cost

  • Kingfisher – 1/1 – Suspended in water and air – 1 Blood

Water based cards

Like the Kingfisher above, some cards are water related. This means that the card turns over when it’s not its owner’s turn, preventing the other player from being able to kill or access them.

  • Kingfisher – 1/1 – Suspended in water and air – 1 Blood

  • River otter – 1/1 – Waterborne – 1 Blood

  • Grand Blanc – 4/2 – Water – 3 Blood

Cards with strike

There are two types of strike in EncryptionAct 1: Forked Strike and Trifurked Strike. Trifurked Strike means the creature strikes to its right, middle, and left when it strikes at the end of its owner’s turn, and Bifurcated means it hits only left and right and not the creature directly in front of it. she.

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  • Mantis – 1/1 – Forked Strike – 1 Blood

  • Mantis God – 1/1 – Trifurk Strike – 1 Blood

Cards with Fledgling

Cards with Fledgling will flip after a certain number of turns on the battlefield to transform into a bigger and better monster. Some of these cards are as scary as any D scoundrel.

  • Elk Fawn – 1/1 – Young and Sprinter (Sprinter moves this card if there is a slot available in the direction he is facing if possible) – 1 Blood

  • Strange Larva – 0/3 – Young – 1 Blood

  • Strange Pupa – 0/3, Beginner – No cost as it can only evolve from Strange Larva

Cards that generate other cards

  • Beaver – 1/3 – Spawns Dams – 2 Blood

  • Ant Queen – 2/3 – Ant Generator (Made ants) – 2 Blood

  • Warren – 0/2 – Rabbit Hole (spawns rabbits) – 1 Blood

Cards with multiple lives

In the indie horror title Encryption, Many Lives is a keyword which means that a card can be sacrificed over and over again without dying. The only way for these creatures to die is to be killed by one of the gamemaster’s creatures across the table.

Inscryption-Starting-Deck-Act-1-Cards-2

  • Cat – 0/1 – Several lives – 1 blood

  • The child – 0/1 – Several lives – 1 blood

  • The child (evolved) – 2/1 – Many lives and airborne – No cost; sacrificing the child will become the Evolved version, and sacrificing Evolved will change it back.

Tentacle Cards

Tentacles cards are strange creatures that have strange attack power or can have strange effects in it. Kill the arrow-like a game.

  • Card tentacle – X / 2 – Card counter (X is the number of cards in hand) – 1 Blood

  • Tentacle Mirror – X / 2 – Mirror ????? (X is the opponent’s total attack power) – 1 Blood

  • Bell tentacle – X / 2 – Bell ringing (X is the number of times the bell rang) – 1 blood

Other cards available in act 1 of Encryption

  • The Daus – 2/2 – Bellist (Creates a chime) – 2 Blood

  • Amoeba – 1/2 – Amorphous – 2 Bones

  • Mole – 0/4 – Burrower (if an empty space were to be hit, this card moves to that location and is hit instead) – 1 Blood

  • Mole Man – 0/6 – Burrower and Mighty Leap – 1 Blood

  • Cockroach – 1/1 – Unkillable – 4 Bones

  • Elk – 2/4 – Sprinter – 2 Blood

  • Static -? /? – ??? – ??? (Static cost, power, life, and keywords change each time a player draws it.)

  • Frozen Opossum – 0/5 – Spawns Opossum after death – 1 blood

  • Blood Goat – 0/1 – Gives three blood when sacrificed – 1 blood

  • Rock – 0/5 – Cannot be sacrificed – No cost

  • Rat Pack – 2/2 – The Trinket Carrier gets a card from a player deck) – 2 Blood

  • Skunk – Stinky – 1 Blood

Encryption is now available for PC.

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